#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978


// notes in the melody:
int melody[] = {
NOTE_F4, NOTE_F4, NOTE_F4, NOTE_D4, NOTE_F4, 0, NOTE_A4, 0, NOTE_A3, 0,
NOTE_D4, 0, NOTE_A3, 0, NOTE_F3, 0, NOTE_B3, NOTE_C4, NOTE_C4, NOTE_B3,
NOTE_A3, NOTE_F4, NOTE_A4, NOTE_B4, 0, NOTE_G4, NOTE_A4, 0, NOTE_F4, 0, 
NOTE_D4, NOTE_E4, NOTE_C4, 0, NOTE_D4, 0, NOTE_A3, 0, 0, NOTE_F3, 
0, NOTE_B3, NOTE_C4, 0, NOTE_C4, NOTE_B3, 0, NOTE_A3, NOTE_F4, 
NOTE_A4, NOTE_B4, NOTE_G4, NOTE_A4, 0, NOTE_F4, NOTE_E4, NOTE_D5, NOTE_C4,
0, NOTE_A4, NOTE_G4, NOTE_G4, NOTE_F4, NOTE_F4, NOTE_A3, 
NOTE_B3, NOTE_D4, 0, NOTE_B3, NOTE_D4, NOTE_E4, 0, NOTE_A4, NOTE_G4,
NOTE_G4, NOTE_F4, 0, NOTE_F4, NOTE_D5, NOTE_D5, NOTE_D5, 0, NOTE_A4,
NOTE_G4, NOTE_G4, NOTE_F4, NOTE_F4, 0, NOTE_A3, 0, NOTE_B3, NOTE_D4,
NOTE_B3, NOTE_D4, 0, NOTE_E4, 0, NOTE_F4, 0, NOTE_E4, 0, NOTE_D4, 0, 
NOTE_A4, 0, NOTE_G4, NOTE_G4, NOTE_F4, 0, NOTE_F4, 0, NOTE_A3, NOTE_B3, 
NOTE_D4, 0, NOTE_B3, NOTE_D4, NOTE_E4, 0, NOTE_A4, NOTE_G4, NOTE_G4, 
NOTE_F4, 0, NOTE_F4, 0, NOTE_D4, 0, NOTE_D4, NOTE_D4

};


// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
8, 8, 8, 16, 16, 4, 8, 4, 8, 4, 
8, 4, 8, 4, 8, 4, 8, 8, 8, 8, 
8, 8, 16, 16, 4, 16, 16, 4, 16, 4,
16, 16, 8, 4, 8, 4, 8, 4, 4, 8, 4,
8, 8, 4, 8, 8, 4, 8, 8, 8, 8, 8, 8,
4, 8, 16, 16, 4, 4, 8, 16, 16, 8, 8,
8, 8, 8, 4, 16, 16, 8, 4, 16, 16, 8,
8, 4, 8, 8, 8, 8, 2, 16, 16, 16, 8,
8, 4, 16, 4, 16, 8, 16, 16, 4, 8, 4,
8, 4, 8, 4, 8, 1, 8, 4, 16, 16, 16, 4,
8, 4, 16, 16, 8, 4, 16, 16, 16, 4, 16, 
16, 16, 8, 4, 8, 4, 8, 4, 8, 8

};


void setup() {
int mylen = sizeof(melody)/sizeof(melody[0]);
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < mylen; thisNote++) {


// to calculate the note duration, take one second divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / noteDurations[thisNote];
tone(8, melody[thisNote], noteDuration);


// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(8);
}
}


void loop() {
// no need to repeat the melody.
}
